starsector tech mining. I get them from exploring in caches, research labs, and planetary ruins. starsector tech mining

 
I get them from exploring in caches, research labs, and planetary ruinsstarsector tech mining  An in

Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. And if you do it too much it decivilizes and you get nothing. HMI (the faction) isn't just about mining anyway. Go to starsector r/starsector • by. # 3 - All high tech sprites. 0. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. Implemented Tech-Mining industry. 3/ provides *no* benefit to the colony. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. But for the first few months it can yield some. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. This is basically the backbone of my fleet. Advertisement Coins. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. 40K subscribers in the starsector community. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. You have to raid it over and over to get what you want. So I found seele and it's research station, but I am really struggling against the horrors. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Slightly Better Tech-Mining 0. Link (v1. the station, etc they are sending you to, IS there. Tech-Mining. Exotica Technologies Mod Question. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». •. Get a few dedicated cargo, fuel, and personell ships. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. Infinite tech mining. Ms. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Low Tech Armada. Those could be very well filler ships. People. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. The "Atlas of Pain" because I haven't thought of a proper name yet. : high flux, low hull, engines disabled etc. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. This was a 9 fleet invasion force plus a patrol and detachment. One is designated your colony where things go like tech mining loot and built ships. . Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Author Topic: MOVED: [0. r/starsector • Been playing. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. Creates an independent Open Market on the colony. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. You don't even have to worry about losing transplutonic supply from losing a supply ship since. Reply . Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. 6. 8 warships strapped together was too much, so combat versions will only get 4. The base tech-mining in Starsector 0. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. This game has been in development for something like 9 years, which you would think was in some kind of development hell. They don't need a speficif role, except take the stress away from tanks and flankers. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. See moreAdmiral Posts: 1560 [0. 51K subscribers in the starsector community. " ~ Folly of Greed, Jebidiah Exalted. Better Tech-Mining makes tech. Re: Tech mining drops. ago. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Tech-Mining does not provide any benefits to the colony. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. prettyboiclique • 4 mo. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. If you can’t even reach my fleet to ejaculate your faith then beat it mate. (EDIT, Thanks to u/pedro1_1 ). They're shady as hell and do a good amount of scavenging and tech-mining too. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. ticktockbent •. Market conditions are properties of a market representing local environmental or social conditions. Re: [0. I get them from exploring in caches, research labs, and planetary ruins. Pteroma - Shield tanking cruiser, can pack quite a punch. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. . Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. 38. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. Nothing too game-breaking in there. Hazard Mining is one that everyone else has mentioned, and for good reason. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. By becoming a member, you'll instantly unlock access to 2 exclusive posts. Starsector > Mods > [0. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. I went and checked the size 3 colonies, and. Absolutely recommend. 96a] System Marke. . modified version of yurnru's slightly better tech mining on starsector which removes the industry slot requirement for tech mining and adds the industrial evolutions special items - GitHub - mo. 25 multiplier when being improved. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. I'm using Nex if that changes anything. Usually after the final set of patch notes come. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Fixed an issue where installing the mod resulted in worse mining results than vanilla. I find the valiant 9th+ gen wanzer is a. search the big drone motherships and look through abandoned colony stations as well as tech mining. Reply reply. New Faction, with more specialised weapons, carrier focus and fast ships. JDCollie • 1 yr. 1. • •. 3. 95. 2 – 11/12/22. I never got anything good from tech mining. You don't have cookie cutter builds because the game isn't strictly about combat. leaving the colonists cripplingly low on both food and the knowledge necessary to build and maintain advanced technology. r/starsector. Increases Pather. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. The Mess is from the Hazard Mining Incorporated mod. Go to starsector r/starsector. 96a] Nes’s SAW 1. Otherwise you would fight the ambush battle then slowly repair before the main battle. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. Sometimes you luck out, sometimes you get nothing. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. It's an industry. Its default name is "TTS Xenorphica". 25 multiplier when being improved. Thank you, I found it. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. ) Reply. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. 1 upkeep. Tools, guides, and other resources. I don’t plan to abuse it and make my ships OP. 3. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. It used to be called Starfarer. Woe. 1. a version that is more faithful to the 2d sprite dimensions. Re: [0. . 9 1. Upgrade your spaceport to a megaport. Arcadia is a small system with one Hegemony and two Independent markets. With. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Jk, doesn't exist. Late to the party but here are some QoL and visual mods. It increases light industry production by 2 units. Starsector version 0. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. Starsector > Mods > [0. 5t4t35 • 1 yr. ago. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. 1g) Ed. Added Cassicus-class escort destroyer (high-tech). The Heron is a midline cruiser carrier. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. . The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. 4 New Features - New music! - Added pirate skin of Wrecker - Added zapping mechanic for Zap SRMs - Redesigned Firestorm's mount arcs . Admiral Posts: 1560 [0. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Hazard mining inc. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. 91). 1. Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 412 votes, 48 comments. 1a] Junk Yard Dogs – V 2. I have the. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. Tech-Mining does not provide any benefits to the colony. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. 8a (hte) Magellan Protectorate 1. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. Leave your farming and tech mining operations intact. The base tech-mining in Starsector 0. Low risk of losing a ship because the star fortress does all the tanking. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. ago. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. Depends on the size of the ruins. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. It used to be called Starfarer. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. Available as a standard modular fighter wing for any carrier, as well as the sole, build-in fighters for the Venture. High Tech Expansion: adds more HT ship hulls. Aka stuff that's already in a storage. Focus on avoiding planetary features that lower accessibility, like high gravity. 4/ has no "dramatically" higher chance of finding things on the first mining. starship legends- give ships and crew some personality. A Star Fortress with a good supporting fleet is unbeatable. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. It used to be called Starfarer. Wall collapse that had buried a co worker under 4 foot of brick. Valheim Genshin. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. I'd just choose whichever one you like. 6. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Setting up a colony with tech mining has a net cost of $135,000. . , 0. Also consider Better Tech-Mining (By Yunru). I'll second that DIY and Better Tech-Mining are good mods. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. This effect can be superseded by other mods. It is highly likely you will get something of value in the ~10 months that it is operated. 1a] Better Colonies 1. Jk, doesn't exist. 1a] Hazard Mining Incorporated (Compatibility Ed. Nexerelin adds mining by default. And the. The base tech-mining in Starsector 0. even if you don't intend on going to that location right now. ticktockbent • 1 yr. If Tech Mining is not possible, then both refining and Fuel Production. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. 1] Slightly Better Tech-Mining. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. 9. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. ago. r/starsector. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. 96a] Substance. Also consider Better Tech-Mining (By Yunru). Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Torpedo upon your shieldless gas can. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. Yunru's Pirates and Pathers. Do not build tech-mining, fuel production, turn on free-port or use AI cores. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. New interesting faction, and stuff to explore. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Basically follow the above guide. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Notably, if Free Port is enabled at the colony, this includes Recreational Drugs. 2D RPG/Trade/Fleet Combat Game. Tech Mining does payoff! comments sorted by Best Top. and ample ruins for tech-mining. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. I believe the best you could do is white/blacklist weapons in your doctrine, but I don't know if it works nor do I recommend it. It also add tech-expeditions, which can be both good and bad. Never mind how my guys missed. 51K subscribers in the starsector community. While Tech Mining is flat. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. In fact, it always pays for itself. Can't mine in vanilla. Ships. r/starsector • tech mining with alpha core. Acquiring special items can be difficult as they are somewhat to very rare. You don't really need the disruptor for a lot of ships, especially those with non 360 frontal shields so the new mining blaster will be incredibly dangerous for the Harbinger and you can save the Disruptor for those ships that do need it like when facing Tri-Tach. ago. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Other industries need higher population counts to be effective. * Footnote: Why you'd install even a beta core in tech mining I really don't. Smuggler, trader, warlord, planet administrator, etc. •. First, make sure you properly modified the file setting the allocated memory for the game. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. There is another advantage to produce in faction. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. Join a faction to gain useful support and represent them in war and peace, or start your own. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. Tech-Mining is an industry. Biofactory Embryos have a base price of 120 000 credits. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Larger colony size means more mining production. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Yeah, so I wanted to turn tech-mining industry into structure. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. 42K subscribers in the starsector community. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Author Topic: MOVED: [0. Someone will probably correct me below, so check their comment too. So technically even sparse ruins are worthwhile. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. It's actually game breaking. 4) Note: you do not need an account to download from dropbox. 44K subscribers in the starsector community. Use AI cores for everything. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. In-game description Farming is an industry. « Reply #5 on: January 27, 2022, 01:47:48 AM ». Aside from the normal faction fleets, Luddic Path raider fleets. 47K subscribers in the starsector community. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Fourth slot is High Command. Self-explanatory. 2D RPG/Trade/Fleet Combat Game. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. Just wait for 2 or 3 probe or derelict ship missions in the same general area. 95. 2D RPG/Trade/Fleet Combat Game. Construct Mining Station “Construct a mining station in an asteroid belt or asteroid field. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. 1] Slightly Better Tech-Mining. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. After defeating it, the ship can be recovered in a somewhat weaker form for player use. close. The heavy blaster is better in 99% of cases. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. +1 production (Mining). Thankfully we were all able to act fast and help find our brother under the rubble. 95. 48K subscribers in the starsector community. , focusing exclusively on gold mining near Kirkland Lake, Ontario. Edit: To be clear, this is a 100% serious response. Cryosanctum is a special non-industry structure. Finally, you can build a colony on a planet with ruins and set up tech-mining. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. ago. 95. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. And the planet name is bob. The chart details rewards in relation to each of the four types ruins. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. 95 (formerly "Starfarer") is an in-development open-world single-p. r/starsector • High tech is like Apple : Complete waste of money. low/mid/high tech in. An outpost option is added in addition to "colonize" option for planets with ruins. 0 (yunrutechmining) Unpack Blueprints 1. Diplomacy events see faction relationships changing over time. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. Fuel Production (2) (+4 Synchrotron Core) + Light Industry (0) + High Command (0) = 6. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. Nexerelin adds mining by default. 1 / 2. Would be a big incentive to build them if that were so. 44. If you don’t have weapons for them, it would be a bunch of mining blasters. Continue Reading [Starsector Mods][0. "After five years" is if you want to extract every last bit from a scattered ruin. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Would be a big incentive to build them if that were so. They had so many ships I had to cycle out my capitals because they started running out of CR. 91 for a while. Fourth slot is High Command. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. for when survey missions pop up for mining, research, caches, etc. Nothing comes close to that. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. You're wondering when to stop your tech-mining when ruins become literally unattainable. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. There is an NPC in bars to talk to that offers BP's, random tho. I completely.